![]() ![]() Samsung tried to make this a thing but failed. Also similar form factor as the microSD and as mentioned, has readers that can handle both. Low cost due to mass production and designed to be power efficient. The perfect fit for the Switch technology wise. UFS, commonly exist as embedded storage format in many smartphone but also as a nonexistent expansion card format. Make the Xbox Series expansion storage looks cheap. Rather pricy though for the regular format and the smaller form factor is even costlier. Really hope Nintendo isn’t putting their weight behind this.ĬF express is the relatively most popular format. At least you can reuse your microSD card but UFS readers exist that can do the same thing. Has poor energy consumption though we don’t know how it efficient it is when underclocked. SD Express has the big name recognition but as far as I can tell, barely available and nonexistent for the microSD version. Either as cold storage or games will have to be designed around this limitation. ![]() As for as I understand it, the options are: I needed to upgrade to a bigger SD card shortly before the New 3DS launch, so I chose to get a microSD card instead, so I could just move it over once the new system came in. The smaller ones can be used in readers designed for the larger ones with simple adapter shells, which (at least for UHS-I level cards) are cheap and abundant. If Nintendo is going the route of trying to kickstart a new/failed format, allowing people to use cheaper cards for their collection of Switch 1 games while leaning on internal storage for native games could help to ease the transition for users.Īlso all 3 sizes of SD card are electrically compatible. They could of course, choose to reject any card that will not meet the minimum requirements, but there is some potential value in allowing the older formats to work in a more limited capacity. I think Nintendo would prefer to just have a bunch of different SKUs and sell you a “premium” optionĬlick to expand.SD Express is inherently backwards compatible with the current SD cards the Switch can leverage, and one of the other options, UFS cards, are designed so that you can make a slot that accepts both them and microSD. I don’t think it is technologically viable to make it transparent to the user, and a bad experience. Possibly with this whole process automated behind your back. If you wanted to play a game on the MicroSD card it would need to be copied back to internal “hot” storage which is fast, and you’d archive games you weren’t actively playing to “cold” storage. ![]() The idea of “cold storage” is that you would continue to use boring, slow MicroSD but games actually wouldn’t run from there. We’ve talked about “the best/most likely of the worst” for a while, but I stumbled upon something we’d discussed before that, I think, I misread and indicates Nintendo at least experimented with the SD Express solutionĮdited to add: sorry, I didn’t answer your original question!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |